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And how can that be set up? Or is it something for version 4 (!!!) that
we're just getting a preview of in 3.5?
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c890f9f@news.povray.org...
> In article <3c88c39b@news.povray.org> , Warp <war### [at] tagpovrayorg> wrote:
>
> > Besides, real-time raytracing is nothing fancy. POV-Ray can do it.
>
> And it can do so with double precision (the mentioned code uses single
> precision all the way) and something better than a few triangles and
spheres
> using primitive light model, for example text objects and phong shading...
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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